100 East 17th Street New York, New York United States
The Game Design School is offered in both the New York and Los Angeles (Universal Studios) locations. The program is identical in each, but with different course schedules. Students may alternate between campuses if they so choose, absorbing the broader experience from proximity to film, cinematography, directing and acting schools in both locations. The New York and Los Angeles campuses each offer world class cilities, industry and people perhaps the most enriching environments possible for any aspiring game designer as well as anyone in the creative and performing arts.
Facility with programming across all platforms: PC, console, handheld, Internet, smartphone and tablet devices.
Given first-hand contact with these and other leaders in the field the school frequently brings in guest speakers NYFA game design students receive unparalleled access to the leading thoughts, techniques and business acumen that can turn them into future leaders in the hyper-growth world of game design.
Other culty straddles the border between film, education news television, print and games, with expertise in the full range of what games can be:
These skills are developed through in-class learning, laboratory work and guest speakers from the industry.
Tel. +1 (212) 674-4300 Fax. +1 (212) 477-1414
The fundamentals of play mechanics and system design: Formal training in prototype, playtesting and iteration allow students to build games for all platforms, including console, mobile, social, Seeing Your World Sharper With Magnifier Lamps Proceed By Learning The spanish language In The country handheld, location-based and board games.
For example, business simulation games (examples: Railroad Tycoon, Air Bucks and Theme Park World) enable students to work through the economics and critical thinking required in free enterprise conditions. Virtually every academic challenge ranging from science to music to math to health can be constructed in a game format. NYFA Game Design School Creative Director Chris Swain has designed several such games, including The Redistricting Game, a tool to teach political science students how the boundaries of congressional districts are drawn. Other culty have noteworthy experience in entertainment, serious, arts and simulation games.
The intensive formal training that students at the New York Film Academy receive enables them to become future games industry leaders. Included in their instruction is game design fundamentals (formal, dramatic and dynamic systems), narrative structures, intece design, prototyping, play testing, iteration, team collaboration and product launches.
Portfolios that include real working video game credits, video game scripts across a variety of game genres, art and animation work and fully functional games ready to pitch to game publishers and developers.
Any college credit or degree earned is awarded solely by the New York Film Academys academic headquarters in California.
Industry analysts find that core gamers spend an average of 18 hours per week on digital games, and that a demand for variety drives new game development. It is entertainment that consumers can choose to pursue at their leisure often, College basketball Miami cruises past No 1 Duke 90-63 with extraordinary enthusiasm. Most game design students themselves are active and enthusiastic gamers an excellent foundation for a career that essentially is about play.
Mastery of the Agile development process: milestones, updates and notes- or schedule-driven developmental paths.
Industry knowledge, including where jobs are and in what forms relative to other functions within companies.
It is a hands-on, intensive industry that requires the same of students in training. Game analysis and critique design (also known as play centric design) has its own language, which is used across all program coursework.
Get to know specific instructors by clicking on the culty links on the left.
In the NYFA Game Design School program, students learn the following:
How to work collaboratively within a game studio: Studios of two to four individuals (supported by professional programmers) provide technical mentorship, hands-on coding and practice with Agile software development and industry-vored software tools (Jira and Confluence included). Each studio produces one working digital game each semester.
Anyone can make a game. We teach our students how to make a great game. The programs at the NYFA Game Design School enable students to develop the necessary balance between technical and artistic skills. This is important because game design is both a craft and career. The most valuable designers know how to be storytellers, a focus of virtually every student enrolled at NYFA. It is thgame design schools Game Design Schoole story that makes the game compelling, and it is the game designer who creates the story. The story emerges when the rules and procedures are in motion which the game designer creates.
How a game idea progresses from its original inspiration through to a ready-for-market product, including how to sell it along the way.
All programs and workshops are solely owned and operated by the New York Film Academy and are not affiliated with Universal Studios, Harvard University, or Disney Studios.
Each semester students will create at least on working digital game that will be added to his/her online portfolio. Genres are chosen by the students.
The extensive experience of NYFA game design culty is what helps unleash this creative storytelling capacity in students. Chris Swain has designed more than award-winning interactive games for companies that include Disney, Microsoft, Sony and Warner Brothers; his work has also earned dozens of design awards.
All New York Film Academy programs balance study of the art form with practical experience. This is why culty at the Game Design School is made up of professionals who have experience in some of the most exciting and successful game enterprises of the past 20 years. Their work spans the field from transmedia story telling to multiplayer web games, social impact projects, casual games and kid-focused creativity tools (e.g., Sesame Street projects). Their accomplishments include marketplace success as well as awards from their peers and they are passionate about both the evolution of the industry and sharing what they know with future game designers.
The playcentric design language of games: The canon of modern game design includes formal systems (rules, procedures, resources), dramatic systems (story structure, character, pacing) and dynamic systems (emergent qualities of games in motion). This knowledge allows the student to deconstruct any game and speak a common language with game industry leaders.
There are serious games as well. Gaming is so compelling an activity that game designers from entertainment-oriented schools are proving to be valuable in education as well.
The range of programs at the Game Design School begins with a one-year Conservatory program and progresses on up through Associate, Bachelor and Master of Fine Arts degrees. Depending on which degree path a student follows, graduates from these programs will develop some or all of the following:
The explosive growth of online gaming is a worldwide phenomenon. In the U.S. alone, about 43 percent of the population (135 million people) plays a digital game at least once each month. Industry growth places this multibillion-dollar industry as more than double what it was just a few years ago, and with new technologies it will likely continue on this trajectory.
Home Privacy Policy Site Map Contact Us